﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Curtain : MonoBehaviour
{
    //private void OnMouseDown()
    //{
    //    gameObject.SetActive(false);
    //}
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Return) || Input.GetMouseButtonDown(0))
        {
            gameObject.SetActive(false);
        }
    }

}
